It appears that Visceral desired the scary to come from the aspects and setting instead of keeping with a form of tank controls which essentially ratchets up the stress. They still don’t let the character jump, which ultimately breaks their desire to offer the character more freedom. It seems clear that Visceral wasn’t wholly committed to its vision to move away from tank controls. Isaac can now roll to avert attacks, removing much of the tension. They did have something called “Smart Cover,” where your character would bend a bit when near to a wall however it didn’t work the method you would want it to. There is no lock-to-cover system or slide-along cover like there remained in those other two terrific series. In Dead Space, their concept of a cover shooter is to find cover simply by using the crouch button behind waist-high walls. This is likewise the case with Uncharted, which had already released three titles by 2011. Instead, I am greeted with a submachine gun, which could not be farther from the core Dead Space tenets.Ī glaring issue with attempting to be a cover shooter in the period of cover shooters is that there are currently others doing this better, including Gears of War which, by the time Dead Space 3 came out, had already released three of the best cover shooters of all time. Probably the worst offender of all in the very first fifteen minutes is when I go to pull the trigger for the very first time anticipating the plasma cutter. If this video game is set centuries into the future, why is the main protagonist required to take off his space helmet in the middle of a horrendous blizzard to talk with someone else on the radio? Or how about that, given that the wind is so strong, the character does that slow walk that was popular in numerous video games around the 2010s? They should have actually called it Gears of Space, from the cover system to the Gatling gun, to all new enemies, huge enemies that would not look out of place during a locust invasion. It’s crazy how much Visceral attempted to turn this franchise into a Gears of War clone. It’s clear that EA saw the successful franchises like Uncharted and Gears were having and weren’t pleased with the specific niche level of success that Dead Space and Dead Space 2 saw. The first set piece that happens when a spaceship you are aboard starts falling off the side of a snowy mountain feels similar to the opening train scene from Uncharted 2: Among Thieves, released four years ago.ĭead Space 3 seems like Gears of War combined with Uncharted-style set pieces. ![]() It seems like Gears of War combined with Uncharted-style set pieces. I can find a litany of things wrong with the video game in the first couple of minutes, including the frustrating recap, the poor voice acting, and, primarily how it doesn’t seem like Dead Space at all. If the first fifteen minutes are anything to go by, then, nope, I was right, and this video game is bad. I wanted to revisit this video game and see if maybe I was too tough on it in 2013. Or perhaps with the first two video games being as excellent as they were, the expectations were so big and might have led to a disappointment that the game didn’t deserve. Who understands what was happening in my life at that time. There could be numerous reasons for not liking the 3rd entry in the series consisting of internal and external forces. ![]() However, being almost a decade removed from that experience, and with the current announcement from EA about the revival of Dead Space, I was curious to see if Dead Space 3 is as bad as I remember. ![]() It wasn’t the Dead Space I was expecting. Regretfully, this was also the last day that I played it. This means that the first time I played Dead Space 3 was on February 5, 2013, on the day of its release. Dead Space 3 was launched just two years later February 5, 2013. It didn’t shake up the formula too much, and it made the good things about the first video game a little better. Although when leading up to Dead Space 3, there was cause for concern, not only on how quickly it came out after the 2nd game was released but also because it was supposedly built with co-op in mind.ĭead Space 2 was released on January 25, 2011, and did what you’d want in a sequel. More of a good thing is always excellent. Being such a fanatic of the first two Dead Space series entries, I couldn’t wait to get my hands on the 3rd entry.
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